![]() ![]() It's not an ideal solution, as you probably want someone else to make the levels in order for it to be a challenge, but this could be a nice feature for those who want to make some levels for their kids, or vice versa.Pick up a copy of EA SPORTS FIFA 23 and see what extra content you’ll get with the Standard and Ultimate Editions. Games like this are notorious for having very little replay value, but Professor Fizzwizzle saves the day and the game from being uninstalled once all the levels have been played by including a level creation feature which enables you to make your own levels to play. There are some nice sound effects that accompany the game play also, with various sounds to be heard based on what surface the good Professor is walking on, and other effects similar in nature. Professor Fizzwizzle has a nice simple graphic style, one that is not overly flashy or advanced, but one that is perfectly suited to the style of game. If you have absolutely no self discipline you can skip right through to the ending, which is rather naughty, but hey, give it a few days and you'll forget it anyway. You can either watch the Professor run through the solution completely, or stop him after he's completed a particularly tricky portion of the game. It saves so many frustrations that in other games can cause you to stop playing altogether. Thank God for the show solution feature, seriously. Whereas the kids levels were definitely aimed at children, the advanced levels would have some advanced logisticians furrowing their brows in puzzlement.įortunately for all of these levels a 'show solution' is available, which means that if you're stumped with a particular level and just want to move on, you can. If you get good at those and want a real challenge, moving onto the advanced levels will have you on the brink of tearing your hair out. These have a built in tutorial mode for the first few levels, which introduces you to the various objects and shows you how to manipulate them before letting you loose on some to solve yourself. We then move on to the regular levels, which I have to say are pretty challenging in themselves. These levels are suitable for young children, though I have to admit they do hold a certain charm for more adult type beings as well. The level is designed to look like an apple, and there is a little rhyme that is fun to read and talks about apples and other things beginning with A. ![]() For example, the first level is A for Apple. The Alphabet levels are very similar, with each level corresponding to a letter of the alphabet, and coming designed looking like an object with a name that starts with said letter. Either way it's very cute and a lot of fun, the kids levels also have unlockable photos of the professor having fun with his robots, which is a great reward for having completed a few levels. Each level also comes with an explanation as to why Professor Fizzwizzle needs to complete the level, sometimes it's just to give his over sized Teddy a hug, other times it's to explore a pyramid. The kids levels are perfectly designed for small children, with the level design looking like a teddy bear, or a kitty, or a train. There are four types of game to play, the kids levels, the regular levels, the advanced levels and the alphabet levels. Lucky for you, R restarts the level if you screw it up, which you're highly likely to do. ![]() You really do have to think laterally, and remember the properties of each item as well as your own abilities in order to complete the levels. It's all very nice and simple on the surface, but it very quickly turns into quite the brain teaser, even on some of the tutorial levels. The professor does have a few weapons in his arsenal however, a whistle to attract the bots attention, should they be useful in holding down a switch or balancing a pulley, an E.M.P, which won't stop the evil squid like machinations of the matrix machines, but will deactivate the magnets in the level, and a frost gun, which simply freezes everything, especially wedgie intent robots. Thus he must push barrels and crates and magnets and things, and ride around on pulleys in order to climb up ladders, open gates, and escape the ragebots, who are still apparently not satisfied with having tossed him out of his laboratory and are chasing him around in hopes of hoisting him up by the seat of his pants for what looks like one hell of a bot wedgie. The major twist in the game play is that the Professor cannot jump. ![]()
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